How To Run UT Without The CD



NOTE! - With the 436 patch for the Macinstosh, the CD is no longer needed.


(Thanks go out to [osX]Shadow for providing this great information! - I don’t know how he figured it out, but he did.)

This tip is intented to be used by legal owners of the retail Mac UT CD. Please support more great games on the Mac with your purchase, otherwise, there will be none.




1. Make a diskimage with diskcopy that is 450K.
Make sure you name the image “ Unreal Tournament” just like the UT CD.

2. Mount the image and create a folder called “Textures” in it.

3. Copy the “Palletes.utx” file from the “Textures” folder of your UT CD
to the “Textures” folder of the DiskImage you just created.

4. That’s it. Mount the image before launching UT and it won’t ask for the CD.


More Detailed Instructions
And from Cheung comes this more detailed set of instructions, for those of you who may not be too familiar with the DiskCopy application.

1. Launch the Disk Copy application (download HERE if you do not have it on your HD) and select Create New Image from the Image menu item.

2. Name the new image "Unreal Tournament.img" just like the UT CD and make it 450K in size. Now Save it and you will be asked if you want to format your Unreal Tournament image - select Erase. (I chose to Save the image to my desktop for working convenience. You can move it elsewhere later if you want.)

3. The icons of two objects should now be on your desktop, you will need to retain both:
(a) "Unreal Tournament" disk
(b) "Unreal Tournament.img" read-write disk image

4. Go inside the Unreal Tournament disk you just made and create a new folder entitled "Textures". Now locate the "Palettes.utx" file that your UT game installed - you will find it in a folder labeled Textures. Drag the Palettes.utx file from the original Texture folder into the Texture folder you just created - doing this makes a copy of Palettes.utx in the new Textures folder. Return the original Palettes.utx to where you found it.

5. That's it! Now whenever you launch UT it won't ask for the CD because it is going to go for the Unreal Tournament mounted image instead. Note, the Unreal Tournament disk that you made will disappear from your HD whenever you shut down your computer but the Unreal Tournament disk image will remain.

6. Therefore, whenever you restart your computer you will have to respawn another needed Unreal Tournament disk. Do this by simply clicking on the Unreal Tournament disk image. Then launch UT as you usually do by double clicking the UT game application icon.

My thanks go to [osX]Shadow for finding the workaround.



And Yet Some More on The Issue
Andy has an even easier way to make it all work, with a smaller disk image, even!

I tried the suggestions for making a disk image with just the one necessary file and they worked great, but you can do a little better.

Both sets of instructions have you create a 450K image, but it doesn't need to be that big. If you run it through DiskCopy's
"Convert Image" operation, specifying a Read-Only compressed image, you can get it down to a little over 100K.

There's a more direct way to create this smaller image. Instead of starting by creating an empty disk image, do the following:

1) Create a folder named "Unreal Tournament"
2) Create a folder named "Textures" inside of that.
3) Copy the "Palettes.utx" file into the "Textures" folder.
4) Create a disk image using DiskCopy's "Create Image From Folder..."
command. Make sure the selected format is "Read-Only Compressed."



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