UT Mutators
An [osX] exclusive mutator package by eko
CTF Weapon Arena Mutators - I made these mutators so that I could practice on CTF maps with only one weapon. Regular weapon arena mutators have the unwanted side effect that they also disable your translocator, which is essential when playing CTF or Domination. These mutators solve that problem. Arena mutators for all the major weapons are included in the download. Now you can play your fav CTF maps with one weapon and the translocator. I made these so that my clan could practice CTF maps with only one weapon and hone our skills... I know make them available for public consumption. Enjoy!
In Alphabetical Order
Akimbo Arena - Puts up a nice little menu in your main screen where you can select which weapons you can carry two of! (A twelve rocket spread...ouch!)
All Weapons - Loads you up ready for fun!
Bad News - Very fun mutator that adds Unreal monsters.
Beheading Game - No damage taken unless it's a headshot! Work on that accuracy.
BoomBall/Blackflag - BoomBall / Blackflag is a new gametype / modification of Unreal Tournament that is similar to Capture the Flag. It can be played in any CTF level. (No need for custom maps!) Instead of two flags, there is one 'ball', which looks suspiciously like a rocket, or a 'blackflag'. At the start of the game the rocket/flag will appear somewhere in the level. The right side of the HUD displays its location and your distance from it and a handy compass. When no one is holding it, the rocket also makes a sound so you can find it. Bots should always know where the rocket/flag is. To score, you must carry the rocket/flag to the enemy base and touch their flag. A huge explosion will result if you play the version with the rocket, killing you and any enemy nearby. (Your glorious sacrifice will be remembered!)
BoomDeath - My personal favorite...lets you set a 10%-50% probability that someone will blow up like a redeemer blast when you frag them.
Botwatcher - This one doesn't affect gameplay, but it's pretty cool. It changes the scoreboard to display a ton of info as to what the bots are doing and thinking. Try it in spectator mode. This mutator along with the mindreader mutator are fascinating, and a great tool for debugging bots if you are building a level.
Captain - This mod is a Team DeathMatch modification, the objective of this game is to kill the enemys captain. Every team will have a captain, randomly selected at the beginning of the game. Captains will have a determinated amount of lifes, like in "Last Man Standing". If a captain lose all his lives, his team will lose the game. The rest of the team, the soldiers, will also have lifes and their mission is to protect thier captain and kill the enemys one. That will make the game more tactical, because if a soldier lose all your lifes his team will have one soldier less and everything will be harder. Captains are stronger than soldiers, they have more health and they respawn fully armed. They also recover their health if it falls under 100. However, they are easy to find because they have a flag strapped to their back. The mod is fully configurable from the mod menu.
Carry The Flag -Carry The Flag is a mutator (and gametype) that changes the CTF game so you have to actually carry your own flag back to your base if you kill the enemy flag carrier. It doesn't just teleport back anymore... unless it is captured. There are also a few extra options for changing the gameplay a bit more (set up from the mod menu).
CGrapple - The old quake grapple hook instead of your translocator. Very cool on huge maps. No chain...but the effect is fantastic. You can grapple up to the ceiling and shower death upon the bots!
This is a copy of my translocator alias for toggling the translocator with a key binding. Modified to be able to use the grapple hook as well.
Aliases[28]=(Command="GetWeapon C_GrappleLauncher | GetWeapon BotPack.Translocator | OnRelease switchtobestweapon",Alias=transtoggle)
Damage - Let's you control the amount of damage you can receive and inflict, as well as control the amount of self-damage. Handy little mutator to practice HammeJumps.
Digital Extremes Mutator Pack - Includes Volatile Ammo, Volatile Weapons, and Team Beacon. Volatile Ammo replaces all the ammo on a level with an exploding version. When the ammo pickup is shot, it explodes like the ammunition type it contains. Volatile Weapon causes a killed player to discharge their weapon. The weapon is destroyed (no pickup left behind). Team Beacon places an icon above teammates during team games.
Dominator 1.3 - WOW! What a great mod/gametype. This one breathes new life into all those domination maps. The premise is simple. A black flag spawns on the map...(there's a great little compass that gives you the position of the flag relative to where you are) Your team has to carry that flag and touch all the domination points to score a cap. A fantastic cross between CTF and DOM. Get this now..it's great.
DEnforcerArena - A double enforcer arena. Im surprised Epic did not include this mutator as part of the UT package.
Double Enforcers - A simple mutator which makes you start with two enforcers instead of one when you respawn, this is NOT an arena mutator.
EavyDarkmatchIII - The most professional and well done mod/mutator I have seen. Turns off all the lights. Like unreal darkmatch, but even darker. It is really spooky! Works on all maps as a mutator you select. (Can you say Instagib Coret Facility with the lights turned off!!!) Extremely well done and bug free!
The following key binding toggles your light on and off:
(X=Mutate EavyDarkmatchIII).
There are more features as well...you can change the hue/color of the light, the radius, make it a flashlight, a searchlight, etc.
EavyHunter Tournament - Same kind of concept as HolyWars, one person get's to be the king and eveybody else tries to kill them. Has some nice and different options, plays more like rocket arena, which is really intense. Try it.
EavySpawn Protect - Same concept as spawnguard mutator, but in this one you are invisible while you are protected.
Grapple Version 2 - Another grapple hook for those of you who wish to fly around like monkeys.
HolyWars - From the read me: HolyWars is a mod for Unreal Tournament (and other games). In this game everyone fights for the Halo. From the start, everyone is a Sinner. A Sinner is _not_ allowed to shoot at other Sinners. The Halo will then spawn after twenty seconds somewhere in the level, and the first person to pick it up will be the Saint. Everyone should should try to kill the Saint, and the Saint should try to kill everyone else to defend himself and get frags. When the Saint dies, he will drop the Halo. The person who picks it up will then be the next Saint, and so it continues. If noone picks up the Halo in ten seconds, it will disappear to later spawn at it's spawnpoint.
To prevent people from ruining the game for others, a Sinner killing Sinners will soon become a Heretic. A Heretic cannot shoot other Sinners, just the Saint. Everyone else should kill the Heretics to get easy frags. The only way to get normal again is to pick up the Halo. A Saint is automatically freed from his sins.
Scoring
----------------------------
Picking up the Halo: 2
Killing a Sinner while you are the Saint: 1
Killing the Saint while you are a Sinner: 3
Killing a Sinner while you also are a Sinner: -1
Killing a Heretic: 1
KOTA - King of the arena. The goal is to be *it*, and stay alive as long as possible until somebody kills you and then they are *it*. The longer you are king, the higher your score. Modifies the weapons so that the king has somewhat better weapons than his attackers.
Mindreader - Fascinating mutator which displays all sorts of information about bots in a game. Try it with the botwatcher mutator. Start a game as a spectator and follow the bots around. You will see their pathnodes, instructions, orders, etc.
Minigun Arena - As the title suggests. Again, I don't understand why Epic didn't include this type of Arena with the game.
Monster Madness - Let's you summon the monsters from the original Unreal and fight against them. Try taking out a Titan with a redeemer blast! This one is really cool if you play it with bots. Everyonce in a while, you'll have a monster pop up out of knowhere! Fully configurable.
Moodlighting - Very cool mutator which lets you set a color for all the lighting in a map. Configurable from the mod menu, includes different colors.
Mutator Toolbox - From the read me:
This mutator appears in the Mod Menu in UT's GUI. It allows you to adjust many of
the properties in Unreal Tournament to personal preference.
The alterable properties are:
- Altering the respawn time of weapons (up to 6x faster)
- Altering the respawn time of pickups (up to 6x faster)
- Altering the respawn time of ammo (up to 6x faster)
- Changing the amount of ammo given by ammo pickups
- Changing the charge of the Jump Boots
- Altering the armor value of the Shield Belt
- Altering the armor value of the Body Armor
- Altering the armor value of the Thigh Pads
- Increasing/Decreasing the health given by Medboxes
- Increasing/Decreasing the health given by Health Vials
- Increasing/Decreasing the duration of Invisibility
- Increasing/Decreasing the duration of UDamage
- The ability to change all Players' default health
- The ability to change your starting weapon to any of the UT weapons
NIUT - Stands for "No Item Unreal Tournament". One of the best mods out there. Lets you configure a rotating selection of weapons that get autoswitched at a time interval you specify. For example: I am presently playing with the reedemer, RL, FlakCannon, and SuperShockRifle. These weapons switch every 90 seconds (with an audible alarm just before the switch), and the map turns into an arena for that weapon. All pickups are modified, etc. You can also set an interval for the jumpboots, invisibility, damageamplifier, to come on...or not. (I dont do this, I just like the rotating weapons.)
NoInvisibility - Removes invisibility from any map you play on.
NoUDamage - Same for the UltraDamage
Pinata - When finishing off an oppenent in this mutator, they will drop all the goodies in their inventory, which includes all guns and/or powerups (is configurable). A random health drop mode has been added in this version.
PushAway - Mutator which makes you go flying when hit be a projectile/shot. Try it with low gravity for some insane fun.
Q3A - Very cool mutator which makes the game play more like Q3A. You move a bit faster, your health counts down to 100 when above it, etc. This mutator really gives you a feeling of what it's like to play Q3A.
SlaveMaster - An incredibly cool mod. When you frag someone, they become your slave picking up items for you to win their freedom. There is MUCH more to this mutator, but I'll let you download it and read about the gameplay. A must have.
SoulHarvest - An incredibly cool mod. When you frag someone, their soul starts to move slowly upwards, touch it to get an extra point. The effect is quite unbelievable...you have to see it to believe it.
SpawnGuard - Let's you set an amount of time (defaults to 4 seconds) where you are invulnerable as you spawn. To discourage spawnkillers. I found that bots do this sometimes as well. Gives you a chance to quickly move to safety. Oh, did I mention you're translucent as you spawn. Worth the download just to see that!
Unreal for UT - This little mutator changes the UT weapons and inventory to the Unreal equivelants. Play those Unreal maps like they were supposed to be played, and try some UT maps with the old weapons.
UTPool2000 - Modifies the rocket launcher so that it doesnt automatically fire when you load up six. They will stay in there for as long as you keep the button pressed. Works for the grenades as well. One more neat feature is that you can load up three rockets, press your alt-fire, and the autoloading sequence stops, leaving you with a three loaded rocket launcher. (My favorite number of rockets...must have something to do with the trinity.) ;)
UTPool - Changes the rocket launcher so that the rockets bounce around like the ripper ammo! Ouch! The more bounces they take the more damage they inflict when they finally explode. Rockets have different color lighting. The primary fire is one color lighting and the secondary fire is another color! Fun for some good laughs in tight corridors.
UTRA - RocketArena. Not the big one, just a small mutator. Everybody starts off(and always respawns) with a fully loaded RL, full health and full shields. Mondo fun!
UWar - This mutator adds the UWar power up system to any game type. There are 4 different power ups:
Quicken - Increases movement speeds and jumping height.
Might - Modifies damage by up to 3x.
Vitality - Raises health every 3 seconds from 1 to 10 points
Shield - Reduces damage depending on damage type.
The power ups spawn randomly and you pick them up. Players who have powerups also can drop them. The read me explains in detail.
Weapon Arena - Weapon Arena is an arena mutator -- it replaces all weapons with weapons of a single type, and all ammo with the ammo which corresponds to the weapon type. The default weapon is of the same type. However, the Weapon Arena mutator allows you to choose the weapon which will be used in the Arena match. You can choose any of the Unreal Tournament weapons, any of the Unreal 1 weapons, and any third-party weapons.
Zoom Instagib - Adds the zoom and graphics capabilites of the Sniper rifle to your enhanced shock rifle. Pretty cool.

